The Citadel of Shadows
Any of these options could be used to spice up a combat situation. DM’s may elect to use them routinely, sparingly for unique situations or for certain characters as they feel most appropriate. They are intended to be flavourful rather than concerned with exact positioning. The primary intention is to provide more choices in a battle.
For this reason, they are not restricted by character class or level, as these decisions are best left to the DM.
While a full blown shield wall is rarely possible in a dungeon, two characters standing shoulder to shoulder can still benefit each other. Both characters must be using at least a medium sized shield. Only one of the pair may perform an attack, the other character foregoes his action. However, each of the pair receives the protective non-magical bonus of both shields (typically a +2 shield bonus to armour class for a total of +4 shield bonus).
Magical bonuses only apply to the wielder of the magical shield.
Take the blow
A character may elect to shield a friend with his body. The player announces this before the attack is rolled. The enemy must attack the shielding character instead of the shielded, however, they receive a +4 bonus to their attack rolls.
If a natural 20 is rolled and confirmed or a blow kills, incapacitates or defeats a target, the character has “seized the initiative”. This earns a +1 bonus to the groups initiative roll next round. This is cumulative, which can come up in larger battles.
Any character may take a full-round action to survey the battlefield. On the following turn, on any situation that would require attacks to be targeted randomly, the character may select his target.
Note that surveying can also give information about reinforcements arriving, structural weaknesses, tactical options, ambushes and similar events.
The character must be able to be seen an heard by a combatant that has failed a will save. By spending a full-round action, the character may allow the morale test to be rerolled.
These options should be taken as suggestions of what can be done, rather than a definitive check list. As players attempt different maneuvers and tricks, more can be added to the list. Be creative!